Teamfight Tactics Patch 11.15 Official Description Set 5.5 Reckoning: Dawn of Hope

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Image courtesy of Riot Games

Teamfight Tactics patch 11.15 will seek to bring “Sentinel of Light: Events” into a League of Legends-based board game.

The update will be called “Dawn of Hope,” and the developers will seek to make numerous changes to the game to celebrate the event.

Teamfight Tactics fans looking for detailed instructions for the patch can check Riot’s official website.

However, for a brief overview, here are all the main highlights.

Teamfight Tactics 11.15 patch official instructions

Set 5.5 mechanics

  • Slightly reduced the average number of reward orbs
  • The average value of small orbs has been increased from 2.54 to 3 gold
  • The small orb containing two one-time heroes is adjusted to three one-time heroes
  • The ball containing 1 2 cost champion changed to 1 2 cost champion and 1 gold coin
  • The two-gold little orb was changed to three-gold
  • Average value of medium orbs: 5.72 to 5.6 gold coins
  • Medium Orbs now have a chance to contain drops of three mana and two mana
  • The medium-sized orb containing Neeko and the champion of two fees is changed to Neeko, champion of two fees and 1 gold coin
  • Golden Orbs can now drop the Book of Traits
  • The drop rate of golden balls with spatula and Nicole’s help is slightly reduced
  • After the Raptor Round of Phases 4-7, the minimum items received are now 10 components and one radiation item

The Armory has undergone many adjustments, such as the continuous return of the Armory in Phase 4-2.

  • Stage 2-2 Armory has two standard components
  • Phase 3-2: Move the Armory to 3-6
  • Phase 3-6 Armory contains a total of five Radiant items
  • The 4-2 stage armory is guaranteed to be two components, three components or three components and a special item
  • Phase 5-2 The armory is unlikely and will never contain components
  • Phase 6-2 and 7-2 The armory remains unchanged

A total of three changes have been applied to the carousel.

  • The fifth stage carousel can now sometimes contain logos
  • The sixth stage carousel can contain a complete project
  • The sixth stage carousel can include logos

Set 5.5 champions and traits

New features

  • Akshan: Ranger and Sentry
  • Gwen: mysterious and lifeless
  • Fiddlesticks: Mystic, Abomination, and Revenant
  • Galio: Dragon Whisper, Sentinel, and Knight
  • Aralia: Legionnaire, Sentry, Skirmisher
  • Miss Doom: The Forsaken and the Gunner
  • Lucian: Sentry and Gunner
  • Rakan: Sentinel and Reborn
  • Pike: Sentinel and Assassin
  • Olaf: Sentry and Skirmisher
  • Senna: Sentry and Gunner
  • Tristana: villain and gunner

Hate redo

Image courtesy of Riot Games
Image courtesy of Riot Games
  • The number of allied deaths required to activate monsters has been reduced from three to two
  • The monster deals 150/200/250 magic damage in the area where it stops charging
  • Monster lifesteal increased from 40% to 60%
  • Monster’s lifesteal is no longer reduced with AP
  • Increased the duration of the monster anger spell from three seconds to five seconds
  • Monster armor and magic resistance reduced from 40/65/75 to 40/50/60
  • Monster health increased from 1,000/1,600/2,200 to 1,200/1,700/2,100
  • Monster attack power reduced from 100/140/180 to 70/80/90
  • Monster health per star increased from 100/160/220 to 120/170/210
  • Reduced monster attack damage per star level from 10/14/18 to 7/8/9

Forgotten rework

Due to the removal of the shadow items in the 5.5 set, the Forgotten Trait (2/4/6/8) has also been redone. Heroes with forgotten traits gain extra attack power and spell power.

Each victory battle they participate in will increase their rewards by 10%, which can stack up to 5 times.

Other adjusted features

  • Assassin crit rate: 10/30/60 to 20/40/75%
  • Assassin crit damage: 25/55/90 to 30/60/100
  • Fighter 6 increased health by 400/1,000/1,800
  • Dawnbringer’s maximum health healing reduced from 30/60/90/130% to 30/55/80/120%
  • Dawnbringer healing times: 10/20/25/30 to 10/15/20/25
  • Dawnbringer damage increase per trigger: 12% to 10%
  • Dragon average of the three characteristic eggs: 3.25 to 3.14 gold
  • The average value of the golden eggs of the five natures of the dragon: 9.25 gold to 7 gold
  • Hellion is adjusted to (2/4/6/8). Attack speed changed to 5/30/75/150%
  • Iron armor: 35/85/170 to 30/70/125
  • The mysterious five added. Magic resistance: 40/100/200 to 40/80/150/250
  • The scale of the maximum health of the night messenger shield: 30/60/90/140 to 30/60/100/250
  • Night messenger bonus: 20/30/40/50 to 20/30/40/80%
  • Ranger Six joined. Attack speed: 75/180/400
  • Exchange AP/Armor/MR: 30/55/95 to 20/35/75
  • Five revenants joined. Resurrect with 10/30/60/100% health, and the damage taken and caused by resurrection increases by 25%
  • Maximum health scaling of skirmish shield: 25/45/75 to 20/40/100%
  • Additional attack power per second for skirmishers: 3/6/12 to 3/5/15
  • Spellweaver initial skill strength: 25/55/85 to 25/55/100%
  • Spell power per layer of caster: 2/5/8 to 2/5/10

One-time set 5.5 Champion change​​

Image courtesy of Riot Games
Image courtesy of Riot Games
  • Aatox: Armor and magic resistance increased from 30 to 35
  • Leona: Mana reduced from 0/60 to 0/80
  • Leona: The damage reduction of the solar barrier has been reduced from 30/60/250 to 30/50/200

Two Fee Set 5.5 Champion Change​​

  • Hecarim: Maximum mana weakened from 40/90 to 75/125
  • Hecarim Soul of Fear damage increased from 250/350/500 to 200/400/600
  • The healing effect of Hecarim’s Soul of Fear has been adjusted from 250/350/500 to 350/350/350
  • In addition to the night messenger and knight, Sejuani is also a fighter
  • Syndra: HP increased from 550 to 600
  • Syndra: Units caught by Force of Will cannot be selected now
  • Syndra: Willpower damage reduced from 300/400/600 to 250/350/600
  • Velus: HP increased from 550 to 600

Three Mana Set 5.5 Champion Changes

  • Ash: Attack damage reduced from 65 to 60
  • Ashe: Mana reduced from 50/90 to 50/100
  • Ash: The damage of the enchanted arrow has been adjusted from 300/450/750 to 300/450/650
  • Ash: No longer has emerald green characteristics
  • Lulu: Attack speed increased from 0.6 to 0.7
  • Nocturne: Attack speed increased by 0.85 to 0.9
  • Nunu: Mana adjustment from 0/75 to 30/90
  • Zyra: Root of Entanglement damage reduced from 200/350/650 to 200/300/575
  • Zyra: Root’s stun duration reduced from 2/2.5/3 seconds to 1.5/2/2.5 seconds

Four mana set 5.5 champion changes

Image courtesy of Riot Games
Image courtesy of Riot Games
  • Aphelios: Attack damage reduced from 75 to 65
  • Aphelios’ maximum mana has been reduced from 0/90 to 0/150
  • Aphelios: Dark Vigil attack damage bonus increased from 140/150/180% to 400/425/500%
  • Aphelios: The base damage of Dark Vigil increased from 125/150/300 to 150/200/400
  • Aphelios: The number of targets for Dark Vigil increased from 4/4/8 to 5/5/10
  • Diana: HP increased from 650 to 750
  • Diana: Attack power increased from 55 to 75
  • Diana: Attack speed increased from 0.65 to 0.7
  • Diana: Mana gain from 80/160 to 70/140
  • Diana: Moonfall damage increased from 250/350/1,500 to 300/450/2,000
  • Jax: HP increased from 900 to 1000
  • Wilcourt: HP increased from 650 to 700

Five mana set 5.5 champion changes

  • Galen: trait changed from god king to victor
  • Galen: Mana reduced from 40/100 to 100/180
  • Galen: The maximum health percentage damage of Lioness Justice increased from 20/25/200% to 25/30/200%
  • Galen: The percentage of maximum health of Lion’s Shield of Justice increased from 35/45/200 to 40/55/200%
  • Galen: The shield duration of the Lion’s Righteousness has been increased from four seconds to five seconds
  • Hemerdinger: Damage adjusted from 500/650/7,777 to 450/650/3,333
  • Kyle: Ascension One’s true damage reduced from 90/100/1,000 to 80/90/1,000
  • Kyle: No longer has emerald green characteristics
  • Teemo: The initial mana gain has been adjusted from 0/60 to 30/60

project

The changes to the badge component were applied after removing the shadow items. A total of five projects have also been redesigned or received additional awards.

  • Hellion logo: made with bow and spatula
  • Cavaliers badge: made of vest and spatula
  • Dragon Claw reworked: Provides 200 additional magic resistance (including components). When receiving real damage from a magic or skill, launch a fireball at the caster of the skill, causing magic damage equal to 30% of its maximum health (one-second cooldown)
  • Reworked Hand of Righteousness: The holder gets the following two items-+10 AD and +10 AP, 10% of the damage caused by skill healing. At the beginning of each planning phase, one of these gains is increased to 40%
  • Infinite Edge: Increased effect gives +10% critical strike damage
  • Titan’s determination reworked: get stack when attacking instead of crit.Reduced attack power and spell power per layer from 3 to 2
  • Trap Claw: Renamed Banshee Claw
  • Banshee’s Claws reworked: At the beginning of the battle, the holder and all allies in a hexagon in the same row will get a shield to block the ability of the first enemy. It is no longer a unique item.
Edited by Sijo Samuel Paul

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