Is the Lumina type too simple?

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Melty Blood: Lumina type is one of the most anticipated types Fighting games Now and for good reason. This is the sequel to the legendary anime fighter Melty Blood, which became popular in FGC in 2002 due to its unique system and gameplay.

Melty Blood has a fanatical follower today, a small pocket community Keep pairing activities and freelance competition organizers still encourage professional competitions.

However, in most cases, the game is called a “bathroom” fighter because of how niche it is and how aging the visual effects are (not that they are poor, but relatively low-fidelity).

The announcement of the sequel provides an exciting possibility for Melty Blood to enter the mainstream again and host a luxury tournament. But many people are disappointed by how the game has been simplified to be more beginner friendly.


Melty Blood: Is the Lumina type too simple?

In general, Melty Blood can be described as a fast-paced three-button fighter, emphasizing air sports. Characters must use their abilities to sprint and double jump in the air to rush towards opponents or cross them, and an important part of the offense is the use of launchers to string together destructive air strikes.

What makes Melty Blood: Lumina type disgusted by some die-hard fans, however, is the automatic combination and slow motion confirmation of the launcher.

This means that players of Melty Blood: Type Lumina do not have to remember the combination route in lower-level games and can use the launcher more reliably than before.

Interestingly, however, this does not necessarily mean that Melty Blood: Type Lumina will lack the depth of the previous issue, because it includes new mechanisms such as moon skills and moon drive.

Even without the latest mechanism, it is difficult to say that Melty Blood: Type Lumina will lose all its charm, because the technical mechanism is not deprived, but simplified.

The complex air neutrality is retained, and Melty Blood: Type Lumina will more accurately have a different flavor from the previous issue.

Reduce the consequences of implementation barriers

these years Fighting games It has become easier. Players can perform more combos in the nearest fighters and cause damage easily, such as Melty Blood: Type Lumina.

The reason for this is that the execution barrier to execute the combination has been significantly reduced.

The automatic combo in Melty Blood: Type Lumina is an effect of this simplification trend, but in general, movement becomes easier to link and cause more damage. However, whether this will make the game lose depth is a point of contention, because almost every fighter who is a victim of simplification has a high-level game.

Street Fighter V has been widely criticized for trying to close the skill gap between beginners and veterans, but in the final analysis, it has an e-sports scene made up of consistent professionals, and it’s not like people would claim to new players.

Players with higher skill levels are more difficult to retain their rankings in the community because the game mechanics do not reward them enough for their experience, but at the same time the mechanics are never so simple that all skills are considered obsolete.

After all, more skilled players will always dominate the game.

The automatic combos in Melty Blood: Type Lumina may be effective in attracting new players, but there is no doubt that they will not bring new players to the leaderboards as people claim.

Gameplay as a form of expression

However, simplifying the mechanics can impair the ability of skilled players to express themselves in different ways. The extremely diversified gameplay and the potential for skills to be embodied in new ways are the reasons why the game has a high skill ceiling.

The uniqueness of the old boxers is that the players’ playing styles are easy to distinguish because of how different they may be.

For some players who push the game to the limit, the game style is sometimes even unique.

Some people are even called “combined artists” because they have the ability to combine unique combinations and blends together. For players who are willing to invest time and energy to master the game, the game will be very beneficial.

But newer fighters seem to encourage a single meta that players should follow. People are rarely encouraged to break the game because the rewards for doing so are not enough.

The higher-level games are gorgeous, but they have almost no substantive content, and they are definitely strictly controlled by the developers.

I can only hope that Melty Blood: Type Lumina will allow players to express themselves as freely as in the original game.

Edited by Sijo Samuel Paul

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